![]() Some objectives are nicely varied too, like when my team played as The Republic and we had to take down the shield generators on a giant Separatist ship. This provides much more of a focus to each match, rather than just wandering the battlefield endlessly. ![]() One team has to attack a set of objectives with a limited pool of points/lives, while the other fends off the attack on the objectives. ![]() The immediate biggest difference, however, is the fact that the mode is now objective-based rather than kill-based. On face level, the mode is mostly similar, pitting a team of 12 players against another. Twinfinite recently got a good amount of hands-on time with Star Wars Battlefront 2’s multiplayer, including Starfighter Assault. These are all problems that Star Wars Battlefront 2 addresses with its fantastic Starfighter Assault mode. ![]() Ships didn’t control all that well making the mode a little frustrating to play, let alone how slow they could get with the only objective being to take down other ships. It wasn’t for a good reason they stuck out either, as the mode just felt a little slow and uneven compared to the rest of the game. Despite having solid gameplay one mode stuck out, the space dog fights. Battles were massive, and everything emulated Star Wars nostalgia perfectly. If there’s one thing EA’s first Star Wars Battlefront got right, it was a sense of scale and place.
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